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The Super Smash Bros series has always been made in the Japan and by Japanese developers. Nintendo, Masahiro Sakurai and the Super Smash Bros series are all born in Japan. The next category is something that I have personally noticed in my studies of series representation in the Smash series and while I cannot say there is definite proof of this, I do think it is very likely.

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All three have some kind of special legacy with Nintendo and should get some reference somehow, whether it be a trophy, a sticker or in the Ultra Hand’s case: an item. The only three I see with any chance in the future are the Ultra Hand, Radar Scope and EVR Race. Some have their own characters like Sky Skipper but most are a Alleyway or Space Invader rip-offs. Most of these are very similar with no distinguishing qualities. So here we have 13 different IP and honestly I can see why most of them are not exactly on the priority list for inclusions in the Smash series. However, the Ultra Hand did get its own game in 2010. That is like saying Hanafuda cards are their own IP. *Although the Ultra Hand first appeared in 1966 I cannot say it debuted as an IP then, as it was a toy. That means outside of the rare cases like the Streetpass DLC and Splatoon which all only got trophies, no IP after this time would have made it into the latest Smash Bros. Because of this there are some IP that have come out between the time that Super Smash Bros for Wii U & 3DS began development (2012) and the present year of 2016. With that out of the way I will begin this analysis, starting with the most recent category.ĭespite what some people might say, Nintendo has not gone a year without releasing a brand new IP (since 1983). Unfortunately I can’t give any examples of representation because none exist, but I can give the year that this IP debuted as it will help us to understand why some of these series never appeared. Just like the last article, I am going to split this post up into individual categories and highlight some of these games. If you are curious how I defined what counts as an individual IP then you can check out the previous article. Out of Nintendo’s 193 IP there are 84 that have missed the Super Smash Bros. There are a few with obvious reasons but for some others, not so much. In this article I want to try and give some reasons as to why these series may not have gotten a chance to get some of that Smash love. games, but that still leaves 1/3rd of that list never getting any representation. Nearly 2/3rds of these IP have actually appeared throughout the various Super Smash Bros. With 193 IP under their belt there is a lot to pick from when it comes to representation in the Super Smash Bros. In the previous article I revealed to the world how many IP Nintendo had.

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UPDATE1: Removed Pocket Card Jockey as there is evidence to say it is 100% Game Freak and not co-owned (although it is not 100% positive but better safe than sorry) The numbers will not change though because a Nintendo IP I missed was pointed out to me on Twitter, being Napoleon for the GBA. UPDATE2: After consideration and actually playing Miitomo I have decided to consider it a Tomodachi Life game and remove it from the list. An overview of ALL Nintendo IP NOT in Super Smash Bros







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